Blog


  • Night in the Woods is a game about love, pain, and the dire need to break things. It’s about human experiences and the inhuman conditions people force upon each other. It’s about resilience, anarchy, and stealing pretzels to feed a colony of rats so that one day they can own Possum Springs. Night in the…


  • Risk of Rain 2 is a good game—or at the least, I like it. Steam puts me at 128 hours played, but I know that’s not right. It’s an easy game to sink into for hours at a time, but it’s also an easy game to leave open. Every playthrough, whether it’s hard-fought, tooth and…


  • Eleven

    Fiction doesn’t write itself. But then, neither do blog updates. The clock strikes eleven. It’s November already. How can a lockdown, as lugubrious as it is, seem like it’s going quickly? It might just be looking back—that it feels like it’s been years in the span of months, and that has me feeling older. I’ve…


  • Before I really get into the technical side of developing Osseux, I should clear up exactly what I think it will be. To get there, though, I have to walk through some of my thinking on tools.  I’ve toyed around with Twine quite a bit (you can catch one of my more experimental Twine pieces…


  • The last few weeks of quarantine have had me thinking differently on a number of subjects—everything from the way I play games to the way I view myself as a part of the workforce has shifted. There shouldn’t be anything revelatory about the fact that people’s perspectives change in times of crises, but somehow it…