Portfolio

SEIN

Design & Writing Lead (2024-2026)

To become something new, we have to unbecome ourselves. Metamorphosis is a wonderful and terrible thing, so perhaps you–a changeling–can help these bugs navigate the changes they face.

SEIN is my thesis project from my MFA in Interactive Media at USC. It is an exploration of growth, change, and identity inspired by my own challenges with sensorimotor OCD.

I wrote and designed all of SEIN‘s content with programming assistance from Krishna.


Deep World

Designer (2023)

Journey through an alien ocean in a quest to save a friend. Beware of what else lives in these depths.

I designed Deep World together with Jose Striedinger, and audio assistance from Zheng Liu and Yuting Dong. I made the game’s art, procedural animation systems, and narrative structure.


STARWEAVE

Writer (2021-2022)

STARWEAVE is a narrative adventure in which four teenagers grapple with their destined purpose. When the cosmos tells you your purpose, what choice do you have?

As a member of STARWEAVE’s writing team, I helped bring Dreamer and friends to life through dialogue.


They Shall Not Come Back (VR)

Writer (2023)

Step into the shoes of Andrew Moretti, an American soldier in the First World War. Even in the face of death, love can find its way home.

I worked with Seleny Xie to create a compelling script about death, family, and war.


Husk

Writer (2021)

Husk Header

A long-forgotten relative has left their manor in your name. Delve into its depths to discover the terrible secrets that lie within.

I helped write and produce Husk as part of a Halloween game jam.


TideTurn

Writer (2020-2022)

TideTurn Header

As a climate catastrophe draws near, the sea itself lashes out against humanity, raising questions of secret histories and forgotten knowledge.

I wrote TideTurn’s cutscenes and multiplayer dialogue during its early development.