Matthew Miller

  • Night in the Woods: Finding Shapes in Narrative

    Night in the Woods is a game about love, pain, and the dire need to break things. It’s about human experiences and the inhuman conditions people force upon each other. It’s about resilience, anarchy, and stealing pretzels to feed a colony of rats so that one day they can own Possum Springs. Night in the…

  • The Skies of Other Planets

    Risk of Rain 2 is a good game—or at the least, I like it. Steam puts me at 128 hours played, but I know that’s not right. It’s an easy game to sink into for hours at a time, but it’s also an easy game to leave open. Every playthrough, whether it’s hard-fought, tooth and…

  • Eleven

    Fiction doesn’t write itself. But then, neither do blog updates. The clock strikes eleven. It’s November already. How can a lockdown, as lugubrious as it is, seem like it’s going quickly? It might just be looking back—that it feels like it’s been years in the span of months, and that has me feeling older. I’ve…

  • Osseux: The ‘Grand’ Plan

    Before I really get into the technical side of developing Osseux, I should clear up exactly what I think it will be. To get there, though, I have to walk through some of my thinking on tools.  I’ve toyed around with Twine quite a bit (you can catch one of my more experimental Twine pieces…

  • Making Sense of Things — A Rant With Purpose?

    The last few weeks of quarantine have had me thinking differently on a number of subjects—everything from the way I play games to the way I view myself as a part of the workforce has shifted. There shouldn’t be anything revelatory about the fact that people’s perspectives change in times of crises, but somehow it…

  • Mini Stories: Syllera

    A cloaked figure emerged from the back of Morton’s, releasing a wave of smoke into the alleyway. They peered from side to side then checked that the door had closed behind.  “Hello? Jax sent us this way.” The figure’s voice seemed forced. “Is anyone here?” Syllera considered letting their call go unanswered. First timers like…

  • Mini Stories: Ghouls

    The previous year, Aelen Virnelis had stood before the Heir of Wylfir and argued passionately for his practice — that if Qilfir ever sought to break its dependency on the Arcanum, a great onus lay on the kingdom’s people — on its wizards, arcanists, and governors in particular; that there could be no barriers to…

  • Mini Stories: Carrion Crawler

    “I’m telling you, it doesn’t matter how old a body is, dragging it around isn’t going to make a trail of slime like that.” “Roy.” “I don’t think there’s even enough mass in a person’s body to liquify like that — forget whatever the worms get to.” “Roy!” Dannie jabbed Roy with his elbow. “Smell…

  • Map Time!

    It’s been a while since I’ve posted! I have more minis and stories in the works, but I’ve been focused on travel, job applications, and working on design documents for a new indie game project. This is a map I started working on while I was at GDC a few weeks ago. It’s still far…

  • Mini Stories: Bandits & Thieves

    Roan closed his eyes and breathed deep through his nose. Inhale. Exhale. He was so close to getting out. This could be the last time he had to look the devil in its eyes. Fear is the greatest killer. It even stands above Abner. He knocked on the door. “Come in.” Roan had learned to…